Game UX Library

Articles from Maria Meireles

Here is a list of articles by Game UX designer Maria Meireles; you will find several case studies.
Articles from Maria Meireles

Here is a list of articles by Game UX designer Maria Meireles; you will find several case studies. Below, you can discover a selection of her articles.

Doom Slayer UX
Analysing the onboarding experience for new players in Doom Eternal
The Enjoyable Illusion of User Control and Freedom
Exploring Nielsen’s Heuristic with a game that allows you to rewrite the rules
Applying Usability Heuristics to Animal Crossing: New Horizons
Exploring how New Horizons prevents errors through the lens of the 10 usability heuristics
Applying Usability Heuristics to Her Story
Exploring the alignment between in-game systems and the real world
Mass Effect: How to Indoctrinate Users with UX Consistency
How the Mass Effect trilogy makes use of the fourth UX heuristic: consistency and standards
Applying Usability Heuristics to The Witcher 3: Wild Hunt
A UX case study focused on the visibility of status
A UX Analysis of Cyberpunk 2077’s HUD
Finding a balance between visual flair and effective communication
A UX Analysis of Xbox Passkey
Making account access easier for the user
A UX Analysis of Cabaret Club Czar, Yakuza 0’s Game Within A Game
The second and final part of a two part series exploring UX approach, issues, and recommendations
A UX Analysis of Real Estate Royale, Yakuza 0’s Game Within A Game
The first of a two part series exploring UX approach, issues, and recommendations
About the author

A website for game UX and everything around it

Let's share together ! Subscribe to comment

Find ressources
Game UX Library

Great! You’ve successfully signed up.

Welcome back! You've successfully signed in.

You've successfully subscribed to Game UX Library.

Success! Check your email for magic link to sign-in.

Success! Your billing info has been updated.

Your billing was not updated.